﻿using System;
using System.Collections.Generic;
using UnityEngine;
public class LogSelfHelper:Helper
{
    protected override void OnInit()
    {
        Debug.Log($"Actor:{this.Actor.Name} Init");
    }
    public override void Tick()
    {
        Debug.Log($"Actor:{this.Actor.Name} Tick");
    }

    public override void LogicUpdate(float detlatime)
    {
        Debug.Log($"Actor:{this.Actor.Name} logicUpdate:{detlatime}");

    }
    protected override void OnDispose()
    {
        Debug.Log($"Actor:{this.Actor.Name} Dispose");
    }
}
